The device can load any Game Boy game (and homebrews) and ROMs can be sent to the cartridge via USB. There were are a lot of hurdles to getting this working properly, the largest of which is power management. A normal cartridge has a battery backup for save data, but using a small coin cell to run an STM32 would kill the battery quickly. To get around that, the cartridge writes the states to nonvolatile memory and then shuts itself off, although this has the side effect of crashing the Game Boy.
Some years ago I thaugt it should be possible to use a µC to emulate GameBoy and SNES cartridges. After a closer look I came to the conclusion it would not be possible because of the timing problem.It is very impressing to see that one has now managed to use a µC! Respect!As it not used as flash memory I guess there should be no wear and tear.
In video game parlance, a multicart is a cartridge that contains more than one game. Typically, the separate games are available individually for purchase (such as Sega Smash Pack) or were previously available individually (such as Final Fantasy: Dawn of Souls). For this reason, collections, anthologies, and compilations are considered multicarts. The desirability of the multicart to consumers is that it provides better value, greater convenience, and (in the case of portable games) more portability than the separate games would provide. The advantage to developers is that it allows two or more smaller games to be sold together for the price of one larger game, and provides an opportunity to repackage and sell older games one more time, often with little or no changes.
Multicarts are distinct from minigame series such as Mario Party, Game & Watch Gallery, or WarioWare. These games are made up of several minigames specifically created for the overall game experience. In contrast to this, the NES multicart Super Mario Bros./Duck Hunt contains two full-version games, each of which were available for purchase individually.
Among pirate Famicom games, multicarts often advertise an inflated number of games on their labels, calling them "x-in-1" (x can be any number greater than 1, such as "76-in-1," "200-in-1," "1200-in-1," and even "9999999-in-1"), but in reality usually only have anywhere from five to one hundred truly unique games. The list is padded by different variations of these games, hacked to start at different levels or to start a player with different power-ups. The games are usually first-generation Famicom titles, several of which were never officially released in America, and in typical pirate fashion have either had their names deliberately misspelled, their copyright notices/logos removed, or both.
Other popular video game systems also have their own share of unique pirate multicarts. Unlike the Famicom, the Nintendo Game Boy multicarts have a variety of different, innovative multicart designs. Standard-sized Game Boy multicarts have either a game selection menu like the NES multicarts, or require quick toggling of the Game Boy power switch to select through games. Most of them incorporate an external soft reset button (not available on any original cart), so you can reset the game without powering off the system. To overcome the storage limitations of a standard-sized pirate cart, huge pirate carts were created. These unusually large and thick carts, more than two times the height and depth of a standard Game Boy cartridge, were able to store many of the larger new games, such as Donkey Kong Land easily. One drawback of these carts is they lack any battery backup, but some newer carts come with battery backup, so saving games on these carts is impossible if the battery backup is not included. Most of these carts were produced in China, Taiwan and Hong Kong.
More recently there have been Game Boy Advance multicarts with several GBA games and several or even hundreds of NES ROMs. These carts are known to include some bootlegs, hacks or variations of games, advertising them as different games and giving them incorrect box arts on the main boxart.
Due to the relative ease of duplicating Atari 2600 cartridges, a large number of pirate multicarts were developed for the system. Most of these were released outside the US and EU (most commonly Brazil).
The developers at Frozenbyte admitted this shortly after some concerned customers asked about the game. While Frozenbyte wanted all four games on one cartridge, something unforeseen prevented them from making it happen.
When Microsoft partnered with Nintendo and started bringing certain Xbox games to Switch, Ori and the Blind Forest was one of them. It might have skipped past the attention of some Nintendo fans, including its sequel, Ori and the Will of the Wisps, which is a shame: these are two masterful Metroidvania games. Beautiful with tight, fun controls, stirring soundtracks, and narratives that will leave you thinking for days afterwards, the Ori series is a delight. While both games are available as individual, physical copies, those who want to have both on a single cartridge are in luck. Come October 13, Ori the Collection will grant your wish of a two-in-one Ori compilation.
For fans of physical collections, a word of warning: Devil May Cry Triple Pack will only contain Devil May Cry on the cartridge, with Devil May Cry 2 and 3 Special Edition as download codes. Joining the ranks of Mega Man Legacy Collection 1+2 and Final Fantasy X/X-2 HD Remaster, this is yet another Switch bundle with mandatory downloads.
1 Savings and cost per ISO page are based on the cost of replacement ink bottles and the cost of enough standard cartridges to achieve the total page yields of the bottles using the MSRP (USD) and yields for Epson standard-capacity ink cartridges for similarly featured Epson consumer inkjet printers as of February 2019. Actual savings and costs will vary considerably based on print tasks, print volumes and usage conditions.
4 Individual cartridges estimate based on print yields of a replacement set of Black and color ink bottles as compared to Epson standard-capacity ink cartridges for similarly featured printers as of September 2018.
This 161-in-1 Multi Game Cartridge has a solid embedded design and reliable performance. There are 161 different games for players to select. Play the greatest Neo Geo games such as Kizuna Encounter, Mark of the Wolves, Metal slug 6, Puzzle De Pon, Rage of Dragons, Sengkou 3, the King of Fighters series and more!
The Neo Geo SNK 161-in-1 Multi Game Cartridge is the perfect cartridge for your SNK motherboard. Awesome for replacing your existing game cartridge. This cartridge suits most Neo Geo cartridge-based arcade boards.
When Nintendo created the Game Boy Advance, the development team gave the system the added functionality that's known in development circles as "Multi-Boot." If this feature is implemented in a certain game, the system will send a file through the link cable (or cables if more than two systems are connected) and load it into each system's internal RAM. This function gives Game Boy Advance owners the ability to join in multiplayer gaming without needing an additional cartridge.
There is a downside: the GBA has limited internal RAM: only 256K. Game Boy Advance cartridges have a minimum of four megabytes, and can get as large as 16 megabytes. Developers have to set aside development time to create a version of their game that's small enough to send through the link cable to other systems. Which is why only a handful of GBA games actually have this function -- some multiplayer games are much too complex to shrink down to the 256K maximum. And since the GBA's link port transfers data at a very sluggish 2K per second, it can take a good minute or so to send the program to all the systems connected.
The following is the full list of available US games that support Multi-Boot multiplayer...click on the boxes to find out more on the game. As more games support this feature, we'll update the list accordingly.
Many of the Atari 2600 games back in the day were two player experiences. To recreate this environment, Activision Anthology only requires one copy of the game for the second player. The only catch: the player with the second system has to watch the action on the system with the cartridge; the multi-boot mode only sends a small file that turns system two into a controller exclusively.
The Handheld Game of the Year in 2001 supports up to four players with one cartridge, but it's just a sample of what's possible if you actually had a cartridge per system. The Multi-Boot feature offers a few selective maps of the strategy gameplay, a handful of which puts all players on a non-scrolling screen.
Konami really went all out with their Multi-Boot support for its compilation cartridge. Four of the six games have two-player support: Frogger, Time Pilot, Yie Ar Kung Fu, and Rush'n Attack. The super-long loadtimes are eliminated if both players have a copy of the cartridge, but that's the only difference...the single-cartridge multiplayer is identical to the multi-cartridge multiplayer.
Blender Bros. actually features three individual minigames that can be played between systems: a kart-racer using the system's Mode-7 style graphics, and two side-scrolling platform races. And the challenges are simple enough to keep the load-times to a minimum. 2b1af7f3a8